![]() The integrated development environment (IDE) that came with it was unfamiliar.Initially, I started looking at Unit圓D as a completed environment, this is what I had to learn: So, I evaluated a lot of options, and knew that the OpenGL side of things was where I would want to spend my innovation token, everything else is a distraction, and would slow me down. ![]() There comes a point at which the new learnings become over-whelming, so that nothing is truly learned well. In development parlance, these are called ‘innovation tokens’, each new piece of toling, or knowledge that you need, the more tokens you will have to spend. The more new things that you have to learn, the more cognitive overload that there is. When learning or implementing a new technology, there is only so much new learning that you would be able to do, whilst progressing your project at an adequate speed.
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